FPS & aim guide
Mirage callouts: connect the name to the route
Mirage callouts are shared names for places on the map. Learn them as connected routes—A ramp and palace into A, mid through connector or short, and apartments into B—rather than memorizing an alphabetical list. Include what you saw and where it was moving.
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2 min readPublished by PVPspinArena · Updated
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Core locations by route
| Area | Common callout | What it identifies |
|---|---|---|
| A approach | Ramp | Ground-level entry from the T-side approach |
| A approach | Palace | Elevated approach onto A |
| A site | Stairs | Steps near connector-side entry |
| A site | Jungle | Space beside the connector/stairs side toward window |
| A site | Ticket / CT | CT-side approach and cover near A |
| Mid | Top mid | T-side end of mid |
| Mid | Window | Elevated window overlooking mid |
| Mid | Connector | Passage between mid and A |
| Mid to B | Short / catwalk | Elevated route toward B |
| B approach | Apartments | Interior approach onto B |
| B site | Market | CT-side interior and its exits onto B |
These are common communication labels, not a guarantee that every server uses identical boundaries.
Walk three paths
First walk from A ramp onto site, look toward stairs and identify jungle before moving toward CT. Then walk mid and compare the window sightline with the connector opening. Finally approach B through apartments and identify where market can contest you.
Use practice setup and the current in-game map. Valve added starter map guides in its March 2026 update; use the client’s guide alongside the actual geometry rather than an old image alone.
Turn a name into usable information
“One connector, moving toward A” is more useful than “there.” “Last seen window” is more honest than claiming a player remains there after several seconds. Separate the number seen, position, direction and whether the information is current. Avoid talking over a teammate during the final duel.
Mirage smokes uses the same locations to describe which sightline you want to block. Dust 2 callouts covers a different map, not alternate Mirage names.
Do not transfer map names to a different arena
PvPStrike is a separate arena, not Mirage. Use cover and route descriptions appropriate to the actual game. For native map selection see CS2 map pool; browse the FPS topic for other map guides.
Reset the route vocabulary when the map changes
The same clearing discipline applies on other maps, but the routes differ. Nuke callouts adds upper/lower-floor information; Anubis and Ancient callouts keeps two distinct route systems separate. Do not carry Mirage's location names into a different layout.
FAQ
Frequently asked questions
Sources
Related guides
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Learn Dust 2 callouts by connected routes, including long, short, Xbox, mid doors, tunnels and B. Build clear calls and avoid confusing map-specific names.
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Check which CS2 map pool applies to your mode or event. Separate Active Duty, community and Workshop maps, and verify changes with Valve’s current updates.
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Try a browser aim duel
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