Casino games guide
Casino war: the first card is almost even, and the tie is the price
Casino war deals one card to you and one to the dealer from a shoe, commonly six decks, with aces high. The higher card wins even money. The lower card loses. A tie is not a push. You surrender half the stake, or you double the stake and go to war. The house advantage sits in that tie. Published descriptions put it usually over 2%, and the exact figure depends on the decks and on any bonus.
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4 min readPublished by PVPspinArena · Updated
Part of our Casino games series. New to the topic? Start with Casino games: lobby taxonomy and how to read RTP.
The first card is the simple part
You bet. You get a card. The dealer gets a card. Higher rank wins 1 to 1. Lower rank loses the stake. There is no draw, no hit, and no skill on that card. The game feels even because, on a six-deck shoe, each side wins that first comparison about 46.3% of the time. The missing slice is the tie, and the tie is not settled like a push in baccarat.
Baccarat rules are a useful contrast. A baccarat tie can be a push on the main bets. A war tie is a decision that costs you something either way.
Surrender, or double and burn three
Surrender ends the hand. You lose half the original bet and keep half. Going to war means you put up a second stake equal to the first. The dealer burns three cards, then deals one card to each of you.
If your war card is higher, you win an amount equal to the original stake only. The extra stake is returned, not paid as a profit. If the dealer's war card is higher, you lose both stakes. If the war cards tie again, you win an amount equal to the doubled stake.
That "win the original only" is why the first-card game can look fair and still carry an edge. You are paid even money on a contest that was not quite 50/50, and when the ranks match you are offered two losing prices. Wikipedia's summary of the strategy says surrender gives the house a slightly higher advantage when a bonus payout is offered, so the expectation is to go to war rather than surrender. That advice is about the posted bonus rules. If your table's war payoff differs, the choice can differ. Read it.
The same source says the house advantage is usually over 2%, rises as more decks are added, and falls when the casino adds a bonus payout. This page will not replace "usually over 2%" with a fake precise edge. Decks and bonuses are the inputs.
The tie side bet is not the main bet
A separate wager pays if the first two cards match. A commonly printed payoff is 10 to 1 on that side stake. Ten to 1 is not a generous price for a tie unless you have counted the decks. Do not treat a lit tie button as insurance. It is a high-edge proposition on many layouts, and the layout in front of you is the one to price.
House edge explains how to compare a payoff with the chance of the event. Expected value is the arithmetic once both numbers are known. If the rules screen hides the payoff, you do not have the second number.
What this site does not deal
PVPspinArena does not offer casino war. Nothing in the terms is a war paytable. Adults only. Responsible gambling matters on a game that asks you to double after a tie, because the second stake is a new decision made in a hurry.
More table games are grouped under casino games. Sic bo online is a different one-roll game. Do not carry war's tie rule across to it.
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